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Maelstrom wanderer edh
Maelstrom wanderer edh













Jace, the Mind Sculptor / Deadeye Navigator / Crystal Shard / Kiki-Jiki, Mirror Breaker + Eternal Witness + Temporal Manipulation / Capture of Jingzhou : Infinite Turns.Kiki-jiki, Mirror Breaker + Zealous Conscript : Infinite Zealous Conscript tokens with haste.Now there are synergies and combos that even still I run into that I haven't run into yet even with all the shuffling but for now, let's go over the main ones with the least pieces needed.

maelstrom wanderer edh

Now the thing to keep in mind with Maelstrom Wanderer, at least in my build, is the consideration for the choices are based on being okay if the spell was something you hit with cascade. So to have a line of play to look for and close out a game there are a bunch of combos crammed into the deck. Combat strategies can take a while as you slowly chip away at your opponents, especially with any board wipes or blockers they may have. I'm always up for a game of Commander, but sometimes it can go long. It can very quickly become too much for a normal pod to handle and I accept becoming the archenemy, not only because it can handle it but because it is justified as in the end, this is a combo deck. That means even with no cards left in hand if you haven't cast Maelstrom Wanderer yet or have a way to recast it such as bouncing it with Crystal Shard or Sanctum of Eternity then you can potentially hit more threats. With Maelstrom Wanderer and enough mana, your hand can be irrelevant as the only thing you need to cast is the Commander. If they attempt to just destroy Maelstrom Wanderer as well it allows you to recast for another double cascade trigger. It's a difficult match for many decks who are slower as this deck is potentially explosive early game. The strategy of the deck is a mix of value, aggro, and combo to take control of, overwhelm, or end the game. The deck has been tuned for high value from each individual cards and listing the synergies between them could go on and on. But enough fawning over it, let's go through it. Considering it's somehow able to compete with CEDH decks I'm pretty happy with how it is tuned right now. Everything that doesn't ramp in this deck and even some of the pieces that do will come in as big, high value, possibly game-ending threats. There are huge numbers of ways you can build this deck and with the potential random factor of the Cascade mechanic the games end up very different. From my beginnings playing EDH with Animar, Soul of Elements, which was another ramp and creature heavy Temur Elemental deck, this was a straightforward transition.

maelstrom wanderer edh

This Commander is pure value, plain and simple and has been my personal favorite since it was spoiled for Planeschase deck. Its 7 power allows it to be a three-hit 21 Commander damage kill too so you can focus attacks with him and spread damage elsewhere depending on the opponents. The additional haste it grants can let a player swing with not only Maelstrom Wanderer the turn its cast but also any creatures it may cascade into. An aggressive powerhouse creature who is a three for one card thanks to its double cascade. Maelstrom Wanderer is an 8 cost 7/5 Temur Legendary Elemental Creature that grants your creatures haste and has cascade, cascade. Hello everybody, on today's article from I wanted to share a very special deck to me, the whole reason I go by Cascade.Cascade online, my personal Maelstrom Wanderer deck.















Maelstrom wanderer edh